Friday, April 23, 2010

Mega Man 1-10 Marathon April 24

So after a few months of doing nothing after having a blast doing our Mega Buster run of Mega Man 1-9, my friend and I decided that we want to just do a straight run of Mega Man 1-10.

We'll be running it tomorrow (saturday, april 24) starting around 1pm EST.

As a heads up, we're not trying for any crazy stunts, since we haven't had time to really practice, and with Super SF4 coming out next week we don't really see ourselves having much of a chance to play anything else for a while. Consider this a bit of a send-off party for Mega Man for a while.

Catch it at

Friday, January 1, 2010

Mission 1: SUCCESS!

So just under 13 hours later, Dr Wily ate his last Mega Buster shot in Mega Man 9. Overall, this marathon was a huge success, thanks to all the viewers who stuck with us to the bitter end, even through the nightmare that was Mega Man 3. Some great play and some embarrassing moments were definitely had, but overall I'm really pleased with the achievements of Scott and myself tonight. Somehow we managed to pull together over $100 for Child's Play, and considering the modest number of viewers we had and modest start, I'm really happy with that.

Thanks to everyone that donated, to everyone that took the time to spread the word about us across the web, and to everyone again who stuck with us right to the end. I can't think of a better way to kick off a new decade.

Thursday, December 31, 2009

Mega Man Arm Cannon Marathon

So a few months ago (I think-ish), thespeedgamers did a big weekend-long Mega Man Marathon with high hopes of getting through like a billion Mega Man games. While they had admirable hopes, unfortunately, they aimed WAY higher than they should have, and definitely fell short of their goal, in part due to some embarrassing management of time and some poor play in general.

A friend and I were talking afterward, and we agreed that if we ever had the gear available to us to do a stream of our own, we would show something a little bit more enjoyable. I have the gear we needed now, and so starting New Year's Day, we will be running through Mega Man 1-9 defeating every possible boss with the basic arm cannon. By every possible boss, we mean that for bosses that are immune to the arm cannon, we'll be using their weaknesses due to a lack of alternatives. On top of showing what fun some of these bosses can be when you exploit their weaknesses, this also gives us a chance to explore the use of boss weapons during stages, something a lot of people are very conservative about. This way, if you're watching you might get to see some fun new way to use a weapon you never thought was useful before (hint: Bright Man's weapon is aces). We've set it up so that I've got odd-numbered titles, and he's got evens. I have more games (and Mega Man 1, probably the hardest one in the series to arm cannon, or in other words, SCREW ELECMAN), but Mega Man 8 is the longest overall, so it balances out pretty well.

One exception we are allowing for some boss fights is the use of utility weapons such as Rush Jet in order to make some bosses possible.

During the stream, we will have a paypal setup that we're working on right now to donate to Child's Play. Donors can suggest stunts or challenges for us to try after we finish our standard marathon, such as no damage through a stage, or reciting the national anthem while beating a boss.
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